Action Learning Environments
A collection of information on the use of action
learning environments in education to support
experiential or interactive learning communities
that may be (or not) distributed over arbitrary
distances in time and space via the Internet.
If you're new to the topic, begin with the
of Taming the Electronic Frontier
by Marilyn Eggers. It explains exactly why I'm
so enthusiastic about web-based action learning
- Review of Taming the Electronic Frontier by Marilyn
- This review of the author's Taming the Electronic Frontier course
is a solid introduction to web-based action learning in practice. The article
describes the original Perl version that has since been reimplemented in
Java/XML and released in open source as Action Learning
- Nailing Jello to the Wall:
by Starla J. King
- Master's Practicum, "Communication Analysis: Programmers and Users", by Starla J. King.
The implications of Robert Pirsig's Zen and the Art of Motorcycle Maintenance on
the communication between programmers and users in the context of Taming the
Electronic Frontier. A great introduction to the chasm between those who
live on opposite sides of the terminal's glass screen, and to why
communication so often breaks down between them. For example, Scott
Adam's Dilbert is a never-ending
stream of poignant examples of communicaton breakdowns between Dilbert and
his pointy-haired boss.
- Taming the Electronic Frontier: Fall 1998 by Brad
- The last semester of the Taming the Electronic Frontier course.
This course won the $25,000 Paul Allen Foundation prize as the best
distance education course nationwide.
- Plan for a New University by Brad Cox
- Written at the request of Alan Merten, GMU's president, to explain
how the author's approach to education could be expanded university-side.
- Action Learning Community (ALE)
- Open source project in Java and XML, to make action
learning technologies available to anyone prepared to learn XML.
ALE's goal is the opposite of most of the "distance education
solutions" on the market today, whose primary goal is for any
one with a detectable pulse to put couseware on the internet
and pretend it's a "course", ore share the result across
institutions (see SCORM).
ALE's goal is more ambitious, providing a better educational
experience over then internet than is even possible in face
to face classrooms. The difference is in the priority:
other systems put instructional or institutional needs
first while ALE puts student needs first.
- Middle of Nowhere
- Eclectic collection of material on various topics as a resource for
distance education students.
- Interactive Learning Community
- An older open source project, written in Ruby, with exactly the
same objective as ALE. Currently non-functioning (the download
link does work) because the third party ocelot servlet engine
failed when I moved the site to a new server and I've not had
the time to fix it.